XR (Extended Reality) Impact on Architectural Design Education


Tezin Türü: Doktora

Tezin Yürütüldüğü Kurum: Abdullah Gül Üniversitesi, Fen Bilimleri Enstitüsü, Mimarlık, Türkiye

Tezin Onay Tarihi: 2024

Tezin Dili: İngilizce

Öğrenci: AYŞEGÜL KIDIK

Danışman: Burak Asıliskender

Özet:

The “XR (Extended Reality) Impact on Architectural Design Education” dissertation comprehensively examines the integration and impact of Extended Reality (XR) technologies in architectural design experience. As the field of architectural design education struggles with the challenges presented by technological advancements, this research endeavors to explore the potential of XR technologies, which encompass Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), to redefine the design process and enhance the creative capacity of architecture students. 

In the rapidly evolving landscape of contemporary architecture, architectural design education is paramount in fostering future architects equipped to meet the dynamic demands of the profession. XR technologies have emerged as transformative tools that have the potential to revolutionize how architects engage with their projects, offering immersive and interactive environments for design exploration that have different realities. 

The methodology employed in this research is varied, combining comprehensive and systematic literature reviews with empirical case studies. This methodological synergy integrates theoretical insights from literature reviews with practical observations from real-world architectural projects, facilitating a comprehensive exploration of XR technologies within the context of architectural design studio education. 

The literature review encompasses a wide range of topics, including architectural design studio education, the fundamental principles of XR technology, and emerging trends in architectural education. These reviews provide the requisite theoretical framework for comprehending the implications of XR technologies on the design experience. 

Within the dissertation, systematic literature reviews are conducted on VR, AR, MR, and XR technologies, thereby shedding light on their integration into architectural design studio education. These reviews synthesize existing research findings, identify key trends, and address the challenges and opportunities associated with each technology. 

A case study approach offers a practical perspective, investigating real-world architectural projects and design studios embracing XR technologies. Through these case studies, the intricacies of XR integration are explored, the transformative effects on design experience are assessed, and exemplary practices in architectural design are showcased. 

Moreover, the dissertation discusses XR technologies in relation to conventional design education, thereby underscoring their potential to redefine architectural pedagogy. 

This research explores integrating XR technologies into architectural education to enhance students' creative capacities and redefine the design process. By incorporating XR technologies, architecture students gain the skills and knowledge necessary for sustainable development, fostering innovation, sustainability, and technological proficiency. XR technologies in education provide a quality learning experience that aligns with global sustainability goals, preparing students to contribute effectively to the achievement of Quality Education (Sustainable Development Goal 4). 

This research contributes to the ongoing discussion on the role of technology in shaping the future of architectural design education and practice. It sheds light on the transformative potential of XR technologies in architectural design education. Architects, educators, and students stand to gain valuable perspectives on harnessing XR technologies to enhance creativity and innovation in the architectural field.